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Fundamentals of X Programming: Graphical User Interfaces and Beyond 2002 Edition
Contributor(s): Pavlidis, Theo (Author)
ISBN: 0306460653     ISBN-13: 9780306460654
Publisher: Springer
OUR PRICE:   $94.05  
Product Type: Hardcover - Other Formats
Published: May 1999
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: The X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. This book provides an overview of the X Window System, focusing on characteristics that have significant impact on the development of both application programs and widgets. It pays special attention to applications that go beyond graphical user interfaces (GUIs), such as visualization and imaging programs; issues affecting video games; and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs.
Additional Information
BISAC Categories:
- Computers | Operating Systems - General
- Computers | Software Development & Engineering - General
Dewey: 005.284
LCCN: 98-56154
Series: Computer Science
Physical Information: 1.02" H x 6.78" W x 10.13" (2.01 lbs) 374 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.