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Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America
Contributor(s): Guerra, Douglas A. (Author)
ISBN: 0812250613     ISBN-13: 9780812250619
Publisher: University of Pennsylvania Press
OUR PRICE:   $71.20  
Product Type: Hardcover - Other Formats
Published: October 2018
Qty:
Additional Information
BISAC Categories:
- Literary Criticism | Modern - 19th Century
- Games & Activities | Reference
- Social Science | Popular Culture
Dewey: 306.487
LCCN: 2018007655
Series: Material Texts
Physical Information: 1.1" H x 6.2" W x 9.1" (1.25 lbs) 264 pages
Themes:
- Chronological Period - 19th Century
 
Descriptions, Reviews, Etc.
Publisher Description:

In 1860, Milton Bradley invented The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchandise just two days after his arrival in the city; within a few months, he had sold forty thousand copies. That same year, Walt Whitman left Brooklyn to oversee the printing of the third edition of his Leaves of Grass in Massachusetts. In Slantwise Moves, Douglas A. Guerra sees more than mere coincidence in the contemporary popularity of these superficially different cultural productions. Instead, he argues, both the book and the game were materially resonant sites of social experimentation--places where modes of collectivity and selfhood could be enacted and performed.

Then as now, Guerra observes, game was a malleable category, mediating play in various and inventive ways: through the material forms of pasteboard, paper, and india rubber; via settings like the parlor, lawn, or public hall; and by mutually agreed-upon measurements of success, ranging from point accumulation to the creation of humorous narratives. Recovering the lives of important game designers, anthologists, and codifiers--including Anne Abbot, William Simonds, Michael Phelan, and the aforementioned Bradley--Guerra brings his study of commercially produced games into dialogue with a reconsideration of iconic literary works. Through contrapuntal close readings of texts and gameplay, he finds multiple possibilities for self-fashioning reflected in Bradley's Life and Whitman's Song of Myself, as well as utopian social spaces on billiard tables and the pages of Nathaniel Hawthorne's The Blithedale Romance alike.

Highlighting meaningful overlap in the production and reception of books and games, Slantwise Moves identifies what the two have in common as material texts and as critical models of the mundane pleasures and intimacies that defined agency and social belonging in nineteenth-century America.