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Beginning Java Me Platform
Contributor(s): Rischpater, Ray (Author)
ISBN: 1430210613     ISBN-13: 9781430210610
Publisher: Apress
OUR PRICE:   $44.99  
Product Type: Paperback - Other Formats
Published: October 2008
Qty:
Annotation: Related Titles Pro Java ME MMAPI: Mobile Media API for Java Micro Edition Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone Pro J2ME Polish: Open Source Wireless Java Tools Suite About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from "novice to professional." You'll start your journey by seeing what you need to know--but without needless theory and filler. You'll build your skill set by learning how to put together real-world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there--it is your trusted guide through unfamiliar territory!

Additional Information
BISAC Categories:
- Computers | Programming Languages - Java
- Computers | Software Development & Engineering - General
Dewey: 005.133
Series: Expert's Voice in Open Source
Physical Information: 1.21" H x 7.04" W x 9.24" (2.10 lbs) 600 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer or an experienced professional, Beginning Java(TM) ME Platform brings exciting wireless and mobile Java application development right to your door and device

Beginning Java(TM) ME Platform empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.

Furthermore, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples.