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Beginning Java Se 6 Game Programming
Contributor(s): Harbour, Jonathan S. (Author)
ISBN: 1435458087     ISBN-13: 9781435458086
Publisher: Cengage Learning
OUR PRICE:   $36.44  
Product Type: Paperback - Other Formats
Published: January 2011
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Programming - Games
- Computers | Programming Languages - Java
Dewey: 794.815
LCCN: 2010942436
Physical Information: 1.02" H x 7.44" W x 9.09" (1.73 lbs) 368 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination

Contributor Bio(s): Harbour, Jonathan S.: - "Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com)."