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Head First iPhone and iPad Development
Contributor(s): Pilone, Dan (Author), Pilone, Tracey (Author)
ISBN: 1449316573     ISBN-13: 9781449316570
Publisher: O'Reilly Media
OUR PRICE:   $35.99  
Product Type: Paperback - Other Formats
Published: January 2014
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | Programming - Macintosh
- Computers | Hardware - Personal Computers - Macintosh
- Computers | Programming - Object Oriented
Dewey: 005.26
Series: Head First
Physical Information: 0.8" H x 8.04" W x 9.23" (1.47 lbs) 368 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools--including Xcode--and Objective-C programming principles to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


Contributor Bio(s): Pilone: -

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.Pilone, Tracey: -

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.

Pilone, Dan: -

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).