Video Gaming in Science Fiction: A Critical Study Contributor(s): Barr, Jason (Author), Kapell, Matthew Wilhelm (Editor) |
|
ISBN: 1476666377 ISBN-13: 9781476666372 Publisher: McFarland and Company, Inc. OUR PRICE: $39.55 Product Type: Paperback Published: September 2018 |
Additional Information |
BISAC Categories: - Literary Criticism | Science Fiction & Fantasy - Literary Criticism | Modern - 20th Century - Literary Criticism | Modern - 21st Century |
Dewey: 813.087 |
LCCN: 2018041769 |
Series: Studies in Gaming |
Physical Information: 0.5" H x 5.8" W x 8.8" (0.66 lbs) 194 pages |
Themes: - Chronological Period - 20th Century - Chronological Period - 21st Century |
Descriptions, Reviews, Etc. |
Publisher Description: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the forward thinking world of science fiction. |