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Egg
Contributor(s): Walker, Nicole (Author), Schaberg, Christopher (Editor), Bogost, Ian (Editor)
ISBN: 1501322850     ISBN-13: 9781501322853
Publisher: Bloomsbury Academic
OUR PRICE:   $13.46  
Product Type: Paperback - Other Formats
Published: March 2017
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Social Science | Agriculture & Food
- Science | Life Sciences - Zoology - General
- Social Science | Anthropology - Cultural & Social
Dewey: 641.675
LCCN: 2016031062
Series: Object Lessons
Physical Information: 0.7" H x 4.7" W x 6.4" (0.35 lbs) 168 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things.

This book is about a strange object-strange in part because it is something that we all have been, and that many of us eat. Nicole Walker's Egg relishes in sharp juxtapositions of seemingly fanciful or repellent topics, so that reproductive science and gustatory habits are considered alongside one another, and personal narrative and broad swaths of natural history jostle, like yolk and albumen. Mapping curious eggs across times, scales, and spaces, Egg draws together surprising perspectives on this common object-egg as food, as art object, as metaphor and feminist symbol, as cultural icon.

Object Lessons is published in partnership with an essay series in The Atlantic.


Contributor Bio(s): Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.