Traffic Contributor(s): Josephson, Paul (Author), Schaberg, Christopher (Editor), Bogost, Ian (Editor) |
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ISBN: 1501329332 ISBN-13: 9781501329333 Publisher: Bloomsbury Academic OUR PRICE: $13.46 Product Type: Paperback - Other Formats Published: March 2017 |
Additional Information |
BISAC Categories: - Transportation | Automotive - General - Technology & Engineering | Civil - Highway & Traffic - Technology & Engineering | History |
Dewey: 388.31 |
LCCN: 2016034474 |
Series: Object Lessons |
Physical Information: 0.7" H x 4.7" W x 6.4" (0.40 lbs) 192 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things. Speed. Bump. Speed. Traffic considers the history and philosophy of roundabouts, speed bumps, the pedestrian mall, and other efforts to manage traffic. Exploring ways to reign in the power of the internal combustion engine, ramp back century-long efforts to increase the flows of traffic, and establish greater balance between humans and machines, Paul Josephson considers the history of traffic, and the political and other controversies that frame the belated technological efforts to calm it. Object Lessons is published in partnership with an essay series in The Atlantic. |
Contributor Bio(s): Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival. |