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Letterati: An Unauthorized Look at Scrabble and the People Who Play It
Contributor(s): McCarthy, Paul (Author)
ISBN: 1550228285     ISBN-13: 9781550228281
Publisher: ECW Press
OUR PRICE:   $15.26  
Product Type: Paperback - Other Formats
Published: June 2008
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: This guide charts the development of competitive "Scrabble" in North America and the control of the game exerted by Hasbro, Inc., the holder of the game's trademark. Through more than a hundred interviews, the evolution of "Scrabble" from the hustler-populated game rooms of New York City in the 1960s, before the organized game even existed, to the 2004 National Championship, where more than 800 players vied for $89,000 in prize money is detailed. Examining its origins, strategies, changes, and the business behind it all, this is a comprehensive look behind the game of scrabble.

Additional Information
BISAC Categories:
- Games & Activities | Board Games
- Games & Activities | Word & Word Search
- Games & Activities | Puzzles
Dewey: 793.734
Physical Information: 0.76" H x 4.92" W x 8.52" (1.13 lbs) 303 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Letterati spans the history of competitive Scrabble in North America from the colourful hustlers of the 1960s New York game rooms, to the hard driving quantitative tile pushers who dominate the game today with strategic skills and memorized vocabularies. Yet, there is more to the history of Scrabble than just playing the game. There is a parallel plot line that revolves around many of the top players, who over the years have wanted to see the game develop through the outside sponsorship of tournaments, the unfettered publication of strategy books and the encouragement of a professional class of players. Along the way the reader will learn about how and why the Official Scrabble Dictionary was compiled, then expurgated in 1993, and now is sold to the public without such words as jew as a verb, blowjob, or fatso, while club and tournament players have their own word list, where some 200 such words are legal. The book also covers the obsession that Scrabble becomes for those who play seriously, traits that make a top player successful, how gender affects game play, and how teen players are able to rise above their limited educations and life experience to best their elders. There's also a look at the Scrabble trademark and how its so-called required protection by its owners has been used as a justification for prohibiting outside sponsorship of tournaments, the publication of strategy books and the growth of a professional class of players. At the same time, the book provides a glimpse of how the players' enthusiasm for the game has been harnessed so that they have de facto ended up working for free on the owner's PR plantation, publicizing tournaments, putting on promotional events, talking up the game, and sporting Scrabble geegaws, all unwittingly helping to sell ever more Scrabble sets.