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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces
Contributor(s): Snyder, Carolyn (Author)
ISBN: 1558608702     ISBN-13: 9781558608702
Publisher: Morgan Kaufmann Publishers
OUR PRICE:   $53.41  
Product Type: Paperback - Other Formats
Published: April 2003
Qty:
Annotation: This book is packed with useful information written by a usability expert and provides an in-depth introduction to paper prototyping. Features include five case studies and numerous examples throughout the book that illustrate the real-world usage and benefits of paper prototyping.
Additional Information
BISAC Categories:
- Computers | Computer Science
- Computers | User Interfaces
- Computers | Internet - General
Dewey: 005.102
LCCN: 2002115472
Physical Information: 0.92" H x 7.38" W x 9.34" (1.82 lbs) 408 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one