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Game Hacking: Developing Autonomous Bots for Online Games
Contributor(s): Cano, Nick (Author)
ISBN: 1593276699     ISBN-13: 9781593276690
Publisher: No Starch Press
OUR PRICE:   $40.46  
Product Type: Paperback
Published: July 2016
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Programming - Games
- Games & Activities | Video & Electronic
- Computers | Security - General
Dewey: 005.8
LCCN: 2015036294
Physical Information: 0.7" H x 7" W x 9.1" (1.20 lbs) 304 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.

Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.

Level up as you learn how to:
-Scan and modify memory with Cheat Engine
-Explore program structure and execution flow with OllyDbg
-Log processes and pinpoint useful data files with Process Monitor
-Manipulate control flow through NOPing, hooking, and more
-Locate and dissect common game memory structures

You'll even discover the secrets behind common game bots, including:
-Extrasensory perception hacks, such as wallhacks and heads-up displays
-Responsive hacks, such as autohealers and combo bots
-Bots with artificial intelligence, such as cave walkers and automatic looters

Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.


Contributor Bio(s): Cano, Nick: -

Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.

Cano: -

Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.