Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back a Contributor(s): Anthropy, Anna (Author) |
|
ISBN: 1609803728 ISBN-13: 9781609803728 Publisher: Seven Stories Press OUR PRICE: $17.06 Product Type: Paperback - Other Formats Published: March 2012 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Social Science | Popular Culture - Social Science | Media Studies |
Dewey: 794.8 |
LCCN: 2011045409 |
Physical Information: 0.6" H x 5.2" W x 8" (0.40 lbs) 208 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change--and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna's guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna's newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource. |