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Tree
Contributor(s): Battles, Matthew (Author), Schaberg, Christopher (Editor), Bogost, Ian (Editor)
ISBN: 1628920513     ISBN-13: 9781628920512
Publisher: Bloomsbury Academic
OUR PRICE:   $13.46  
Product Type: Paperback - Other Formats
Published: March 2017
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Literary Criticism | Semiotics & Theory
- Philosophy | Aesthetics
- Social Science | Media Studies
Dewey: 809.933
LCCN: 2016038782
Series: Object Lessons
Physical Information: 0.6" H x 4.7" W x 6.4" (0.40 lbs) 152 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things.

Tree explores the forms, uses, and alliances of this living object's entanglement with humanity, from antiquity to the present. Trees tower over us and yet fade into background. Their lifespan outstrips ours, and yet their wisdom remains inscrutable, treasured up in the heartwood. They serve us in many ways--as keel, lodgepole, and execution site--and yet to become human, we had to come down from their limbs. In this book Matthew Battles follows the tree's branches across art, poetry, and landscape, marking the edges of imagination with wildness and shadow.

Object Lessons is published in partnership with an essay series in The Atlantic.


Contributor Bio(s): Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.