Phone Booth Contributor(s): Kelly, Ariana (Author), Schaberg, Christopher (Editor), Bogost, Ian (Editor) |
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ISBN: 1628924098 ISBN-13: 9781628924091 Publisher: Bloomsbury Academic OUR PRICE: $13.46 Product Type: Paperback Published: September 2015 |
Additional Information |
BISAC Categories: - Literary Criticism | Semiotics & Theory - Design | History & Criticism - Philosophy | Movements - Critical Theory |
Dewey: 302 |
LCCN: 2015010323 |
Series: Object Lessons |
Physical Information: 0.6" H x 4.7" W x 6.4" (0.30 lbs) 160 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things. The phone booth exists as a fond but distant memory for some people, and as a strange and dysfunctional waste of space for many more. Ariana Kelly approaches the phone booth as an entity that embodies diverse attitudes about privacy, freedom, power, sanctuary, and communication in its various forms all around the world. Through portrayals of phone booths in literature, film, personal narrative, philosophy, and religion, Phone Booth offers a definitive account of an object on the cusp of obsolescence. Object Lessons is published in partnership with an essay series in The Atlantic. |
Contributor Bio(s): Kelly, Ariana: - Ariana Kelly is a freelance writer and educator and teaches English Literature and Comparative Religion at the Harvard-Westlake School in Los Angeles, California. She has written for The L.A. Review of Books and Salon, among others.Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival. |