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Programming Essentials Using Java: A Game Application Approach
Contributor(s): McAllister, William (Author), Fritz, S. Jane (Author)
ISBN: 1683920376     ISBN-13: 9781683920373
Publisher: Mercury Learning and Information
OUR PRICE:   $71.96  
Product Type: Paperback - Other Formats
Published: March 2017
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | Programming Languages - Java
- Computers | Computer Science
Physical Information: 1.2" H x 8" W x 9.9" (3.35 lbs) 540 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to pique their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more.

FEATURES:

* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor's resource package available upon adoption


Contributor Bio(s): Fritz, S. Jane: - S. Jane Fritz teaches at St. Joseph's College, NY. She has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.McAllister, William: - William McAllister teaches at St. Joseph's College, NY. He has taught a wide range of computer science courses that include programming, computer graphics, and data structures. He has also authored a data structures textbook.