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The Engineering of Mixed Reality Systems 2010 Edition
Contributor(s): DuBois, Emmanuel (Editor), Gray, Philip (Editor), Nigay, Laurence (Editor)
ISBN: 1848827326     ISBN-13: 9781848827325
Publisher: Springer
OUR PRICE:   $208.99  
Product Type: Hardcover - Other Formats
Published: November 2009
Qty:
Annotation:

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques of guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

Additional Information
BISAC Categories:
- Computers | Software Development & Engineering - General
- Computers | Computer Science
- Computers | Information Technology
Dewey: 004.019
LCCN: 2009938036
Series: Human-Computer Interaction
Physical Information: 1" H x 6.14" W x 9.21" (1.81 lbs) 450 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.