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Vector Analysis for Computer Graphics
Contributor(s): Vince, John (Author)
ISBN: 1849966508     ISBN-13: 9781849966504
Publisher: Springer
OUR PRICE:   $103.55  
Product Type: Paperback - Other Formats
Published: October 2010
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Computer Science
- Mathematics | Geometry - General
Dewey: 004.015
Physical Information: 0.8" H x 6.9" W x 9.2" (0.95 lbs) 259 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician After some deliberation, I decided to write a book that would introduce the beginner to the world of vectors and their application to the geometric problems encountered in computer graphics. I accepted the fact that there would be some duplication of formulas between this and my last book; however, this time I would concentrate on explaining how problems are solved. The book contains eleven chapters: The first chapter distinguishes between scalar and vector quantities, which is reasonably straightforward. The second chapter introduces vector repres- tation, starting with Cartesian coordinates and concluding with the role of direction cosines in changes in axial systems. The third chapter explores how the line equation has a natural vector interpretation and how vector analysis is used to resolve a variety of line-related, geometric problems. Chapter 4 repeats Chapter 3 in the context of the plane.