Zzt Contributor(s): Anthropy, Anna (Author) |
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ISBN: 1940535026 ISBN-13: 9781940535029 Publisher: Boss Fight Books OUR PRICE: $13.46 Product Type: Paperback Published: June 2014 |
Additional Information |
BISAC Categories: - Social Science | Lgbt Studies - General - Games & Activities | Video & Electronic - Computers | Programming - Games |
Series: Boss Fight Books |
Physical Information: 0.4" H x 5" W x 6.9" (0.35 lbs) 68 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. It's been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer. |
Contributor Bio(s): Anthropy, Anna: - Anna Anthropy is a game creator, historian, and thirty-year-old teen witch. Her previous books include Rise of the Videogame Zinesters and Star Wench, which she recently made a ZZT version of. She lives in Oakland, California with her familiar, a little black cat named Encyclopedia Frown. |