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Making Smart Cities More Playable: Exploring Playable Cities 2020 Edition
Contributor(s): Nijholt, Anton (Editor)
ISBN: 9811397643     ISBN-13: 9789811397646
Publisher: Springer
OUR PRICE:   $170.99  
Product Type: Hardcover - Other Formats
Published: August 2019
Qty:
Additional Information
BISAC Categories:
- Computers | Intelligence (ai) & Semantics
- Computers | User Interfaces
- Mathematics | Applied
Dewey: 004.015
Series: Gaming Media and Social Effects
Physical Information: 0.88" H x 6.14" W x 9.21" (1.59 lbs) 377 pages
Themes:
- Demographic Orientation - Urban
 
Descriptions, Reviews, Etc.
Publisher Description:

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.