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The Theory of Learning in Games
Contributor(s): Fudenberg, Drew (Author), Levine, David K. (Author)
ISBN: 0262529246     ISBN-13: 9780262529242
Publisher: MIT Press
OUR PRICE:   $39.60  
Product Type: Paperback - Other Formats
Published: June 1998
Qty:
Additional Information
BISAC Categories:
- Business & Economics | Economics - Theory
- Mathematics | Game Theory
- Political Science | Political Economy
Dewey: 519.3
Series: Economic Learning and Social Evolution
Physical Information: 0.66" H x 6" W x 9" (0.96 lbs) 294 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.


Contributor Bio(s): Fudenberg, Drew: - Drew Fudenberg is Professor of Economics at MIT.Levine, David K.: - David K. Levine is John H. Biggs Distinguished Professor of Economics at Washington University, St. Louis.