The Rule of Thoughts (the Mortality Doctrine, Book Two) Contributor(s): Dashner, James (Author) |
|
ISBN: 0385741421 ISBN-13: 9780385741422 Publisher: Ember OUR PRICE: $10.79 Product Type: Paperback - Other Formats Published: May 2016 |
Additional Information |
BISAC Categories: - Young Adult Fiction | Social Themes - Emotions & Feelings - Young Adult Fiction | Computers & Digital Media - Young Adult Fiction | Boys & Men |
Dewey: FIC |
Lexile Measure: 750 |
Series: Mortality Doctrine |
Physical Information: 1" H x 5.4" W x 8.2" (0.60 lbs) 352 pages |
Accelerated Reader Info |
Quiz #: 168510 Reading Level: 5.2 Interest Level: Upper Grades Point Value: 12.0 |
Descriptions, Reviews, Etc. |
Publisher Description: From James Dashner, author of the #1 New York Times bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives. Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series--the novel that finally reveals how the Maze was built Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated. The cyber terrorist Kaine isn't human. It's a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine's master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don't stop Kaine soon, it will be game over for humanity. Praise for the Bestselling MORTALITY DOCTRINE Series: "Dashner takes full advantage of the Matrix-esque potential for asking 'what is real.'" --io9.com "Set in a world taken over by virtual reality gaming, the series perfectly capture s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author." --MTV.com "A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd." --Christian Science Monitor |