Rigging for Games: A Primer for Technical Artists Using Maya and Python Contributor(s): Assaf, Eyal (Author) |
|
ISBN: 0415743052 ISBN-13: 9780415743051 Publisher: Routledge OUR PRICE: $66.45 Product Type: Paperback - Other Formats Published: December 2015 |
Additional Information |
BISAC Categories: - Computers | Digital Media - Video & Animation - Computers | Computer Graphics - Computers | Programming - Games |
Dewey: 006.696 |
LCCN: 2015015031 |
Physical Information: 0.6" H x 7.4" W x 9.2" (1.80 lbs) 392 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!
|