Limit this search to....

Rigging for Games: A Primer for Technical Artists Using Maya and Python
Contributor(s): Assaf, Eyal (Author)
ISBN: 0415743052     ISBN-13: 9780415743051
Publisher: Routledge
OUR PRICE:   $66.45  
Product Type: Paperback - Other Formats
Published: December 2015
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Digital Media - Video & Animation
- Computers | Computer Graphics
- Computers | Programming - Games
Dewey: 006.696
LCCN: 2015015031
Physical Information: 0.6" H x 7.4" W x 9.2" (1.80 lbs) 392 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website