The Video Game Theory Reader Contributor(s): Wolf, Mark J. P. (Editor), Perron, Bernard (Editor) |
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ISBN: 0415965799 ISBN-13: 9780415965798 Publisher: Routledge OUR PRICE: $61.70 Product Type: Paperback - Other Formats Published: August 2003 Annotation: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Social Science | Popular Culture - Social Science | Sociology - General |
Dewey: 794.8 |
LCCN: 2003001764 |
Physical Information: 0.86" H x 6.1" W x 8.88" (1.32 lbs) 343 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies. |