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The Video Game Theory Reader
Contributor(s): Wolf, Mark J. P. (Editor), Perron, Bernard (Editor)
ISBN: 0415965799     ISBN-13: 9780415965798
Publisher: Routledge
OUR PRICE:   $61.70  
Product Type: Paperback - Other Formats
Published: August 2003
Qty:
Annotation:

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
"The Video Game Theory Reader" brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from "Space Invaders" to "Final Fantasy IX" and "Combat Flight Simulator 2", the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
"The Video Game Theory Reader" is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Social Science | Popular Culture
- Social Science | Sociology - General
Dewey: 794.8
LCCN: 2003001764
Physical Information: 0.86" H x 6.1" W x 8.88" (1.32 lbs) 343 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies.