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Walking in Two Worlds
Contributor(s): Kinew, Wab (Author)
ISBN: 0735269009     ISBN-13: 9780735269002
Publisher: Penguin Teen Canada
OUR PRICE:   $16.19  
Product Type: Hardcover - Other Formats
Published: September 2021
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Young Adult Fiction | Diversity & Multicultural
- Young Adult Fiction | Social Themes - Self-esteem & Self-reliance
- Young Adult Fiction | Science Fiction - General
Dewey: FIC
LCCN: 2020950733
Lexile Measure: 750
Physical Information: 1.1" H x 5.5" W x 8.3" (0.92 lbs) 296 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.

Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.