Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools 2013 Edition Contributor(s): Lacasa, P. (Author), Loparo, Kenneth A. (Foreword by) |
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ISBN: 1137312041 ISBN-13: 9781137312044 Publisher: Palgrave MacMillan OUR PRICE: $98.99 Product Type: Hardcover - Other Formats Published: September 2013 |
Additional Information |
BISAC Categories: - Education | Curricula - Education | Educational Psychology |
Dewey: 370 |
LCCN: 2013011716 |
Series: Digital Education and Learning |
Physical Information: 0.9" H x 5.6" W x 8.5" (1.14 lbs) 274 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills. |