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Fans and Videogames: Histories, Fandom, Archives
Contributor(s): Swalwell, Melanie (Editor), Ndalianis, Angela (Editor), Stuckey, Helen (Editor)
ISBN: 1138679674     ISBN-13: 9781138679672
Publisher: Routledge
OUR PRICE:   $190.00  
Product Type: Hardcover - Other Formats
Published: March 2017
Qty:
Additional Information
BISAC Categories:
- Social Science | Media Studies
- Games & Activities | Video & Electronic
- Social Science | Popular Culture
Dewey: 794.809
LCCN: 2016056846
Series: Routledge Advances in Game Studies
Physical Information: 0.63" H x 6" W x 9" (1.12 lbs) 252 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This anthology addresses videogames long history of fandom, and fans' important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.