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The World of Scary Video Games: A Study in Videoludic Horror
Contributor(s): Perron, Bernard (Author)
ISBN: 1501316206     ISBN-13: 9781501316203
Publisher: Bloomsbury Academic
OUR PRICE:   $188.10  
Product Type: Hardcover - Other Formats
Published: May 2018
Qty:
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Social Science | Media Studies
- Social Science | Violence In Society
Dewey: 794.8
LCCN: 2017051447
Series: Approaches to Digital Game Studies
Physical Information: 1.06" H x 5.5" W x 8.5" (1.56 lbs) 488 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Contributor Bio(s): Perron, Bernard: - Bernard Perron is Full Professor of Cinema and Video Game at the University of Montreal, Canada. He has written Silent Hill: The Terror Engine (2012) in the Landmark Video Games book series he is co-editing. He has edited Horror Video Games: Essays on the Fusion of Fear and Play (2009). Among others, he has also co-edited The Video Game Theory Reader I (2003), The Routledge Companion to Video Games Studies (2014), and Video Games and the Mind: Essays on Cognition, Affect and Emotions (2016).