Jim Blinn's Corner: A Trip Down the Graphics Pipeline Contributor(s): Blinn, Jim (Author) |
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ISBN: 1558603875 ISBN-13: 9781558603875 Publisher: Morgan Kaufmann Publishers OUR PRICE: $54.86 Product Type: Paperback - Other Formats Published: July 1996 Annotation: Jim Blinn is one of the graphic world's most renowned figures. He created the animation for the PBS series, "Cosmos", as well as the animated sequences for the 52 part telecourse, The Mechanical Universe. In this book he shares his most useful graphics tips and tricks, many of which have never before been addressed and can't be found in any other book. |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Desktop Applications - Design & Graphics |
Dewey: 006.66 |
LCCN: 96023163 |
Series: The Morgan Kaufmann Computer Graphics |
Physical Information: 0.51" H x 7.37" W x 9.19" (0.88 lbs) 214 pages |
Descriptions, Reviews, Etc. |
Publisher Description: For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. Blinn shares his insight and experience in Jim Blinn's Corner, an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the graphics pipeline offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed. An invaluable resource for any graphics professional In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
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