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Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Contributor(s): Blinn, Jim (Author)
ISBN: 1558603875     ISBN-13: 9781558603875
Publisher: Morgan Kaufmann Publishers
OUR PRICE:   $54.86  
Product Type: Paperback - Other Formats
Published: July 1996
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Jim Blinn is one of the graphic world's most renowned figures. He created the animation for the PBS series, "Cosmos", as well as the animated sequences for the 52 part telecourse, The Mechanical Universe. In this book he shares his most useful graphics tips and tricks, many of which have never before been addressed and can't be found in any other book.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Desktop Applications - Design & Graphics
Dewey: 006.66
LCCN: 96023163
Series: The Morgan Kaufmann Computer Graphics
Physical Information: 0.51" H x 7.37" W x 9.19" (0.88 lbs) 214 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in Jim Blinn's Corner, an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the graphics pipeline offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
  • easy to understand explanations of difficult concepts gleaned from years of teaching
  • interesting examples of tricky special cases that cause conventional algorithms to fail
  • highly refined algorithms for clipping, viewing, lighting, and rendering