Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games Contributor(s): Horton, John (Author) |
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ISBN: 1786466198 ISBN-13: 9781786466198 Publisher: Packt Publishing OUR PRICE: $52.24 Product Type: Paperback - Other Formats Published: July 2016 |
Additional Information |
BISAC Categories: - Computers | Programming - Games - Computers | Programming Languages - C++ |
Physical Information: 1.05" H x 7.5" W x 9.25" (1.95 lbs) 520 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Learn C++ from scratch and get started building your very own games Key Features
Book Description This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. What you will learn
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