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The Unity Game Engine and the Circuits of Cultural Software 2019 Edition
Contributor(s): Nicoll, Benjamin (Author), Keogh, Brendan (Author)
ISBN: 3030250113     ISBN-13: 9783030250119
Publisher: Palgrave Pivot
OUR PRICE:   $56.99  
Product Type: Hardcover
Published: September 2019
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Additional Information
BISAC Categories:
- Social Science
- Computers | Interactive & Multimedia
- Computers | Programming - Games
Dewey: 006.7
Physical Information: 0.38" H x 5.83" W x 8.27" (0.69 lbs) 123 pages
 
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Publisher Description:

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.