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Computer Games: Workshop on Computer Games, Cgw 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelli 2014 Edition
Contributor(s): Cazenave, Tristan (Editor), Winands, Mark H. M. (Editor), Iida, Hiroyuki (Editor)
ISBN: 3319054279     ISBN-13: 9783319054278
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: April 2014
Qty:
Additional Information
BISAC Categories:
- Computers | Intelligence (ai) & Semantics
- Computers | Hardware - Personal Computers - General
- Computers | Computer Science
Dewey: 004.015
Series: Communications in Computer and Information Science
Physical Information: 0.32" H x 6.14" W x 9.21" (0.48 lbs) 133 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.