Computer Games: Workshop on Computer Games, Cgw 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelli 2014 Edition Contributor(s): Cazenave, Tristan (Editor), Winands, Mark H. M. (Editor), Iida, Hiroyuki (Editor) |
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ISBN: 3319054279 ISBN-13: 9783319054278 Publisher: Springer OUR PRICE: $52.24 Product Type: Paperback - Other Formats Published: April 2014 |
Additional Information |
BISAC Categories: - Computers | Intelligence (ai) & Semantics - Computers | Hardware - Personal Computers - General - Computers | Computer Science |
Dewey: 004.015 |
Series: Communications in Computer and Information Science |
Physical Information: 0.32" H x 6.14" W x 9.21" (0.48 lbs) 133 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. |