Computer Games: Third Workshop on Computer Games, Cgw 2014, Held in Conjunction with the 21st European Conference on Artificial Intell 2014 Edition Contributor(s): Cazenave, Tristan (Editor), Winands, Mark H. M. (Editor), Björnsson, Yngvi (Editor) |
|
![]() |
ISBN: 3319149229 ISBN-13: 9783319149226 Publisher: Springer OUR PRICE: $52.24 Product Type: Paperback - Other Formats Published: January 2015 |
Additional Information |
BISAC Categories: - Computers | Intelligence (ai) & Semantics - Computers | Hardware - Personal Computers - General - Computers | Computer Science |
Dewey: 004.015 |
Series: Communications in Computer and Information Science |
Physical Information: 0.38" H x 6.14" W x 9.21" (0.57 lbs) 165 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion. |