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Computer Games: Third Workshop on Computer Games, Cgw 2014, Held in Conjunction with the 21st European Conference on Artificial Intell 2014 Edition
Contributor(s): Cazenave, Tristan (Editor), Winands, Mark H. M. (Editor), Björnsson, Yngvi (Editor)
ISBN: 3319149229     ISBN-13: 9783319149226
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: January 2015
Qty:
Additional Information
BISAC Categories:
- Computers | Intelligence (ai) & Semantics
- Computers | Hardware - Personal Computers - General
- Computers | Computer Science
Dewey: 004.015
Series: Communications in Computer and Information Science
Physical Information: 0.38" H x 6.14" W x 9.21" (0.57 lbs) 165 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.