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Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004 2004 Edition
Contributor(s): Göbel, Stefan (Editor), Spierling, Ulrike (Editor), Hoffmann, Anja (Editor)
ISBN: 3540222839     ISBN-13: 9783540222835
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: June 2004
Qty:
Annotation: This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004.

The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions.

Additional Information
BISAC Categories:
- Computers | Interactive & Multimedia
- Computers | Computer Science
- Computers | User Interfaces
Dewey: 006
LCCN: 2004107573
Series: Lecture Notes in Computer Science
Physical Information: 0.71" H x 6.34" W x 9.28" (1.03 lbs) 308 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It's tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic - together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) - which will be further cultivated.