Cell Tower Contributor(s): Jones, Steven E. (Author), Bogost, Ian (Editor), Schaberg, Christopher (Editor) |
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ISBN: 1501348817 ISBN-13: 9781501348815 Publisher: Bloomsbury Academic OUR PRICE: $13.46 Product Type: Paperback - Other Formats Published: March 2020 |
Additional Information |
BISAC Categories: - Social Science | Anthropology - Cultural & Social - Philosophy | Aesthetics - Literary Criticism | Semiotics & Theory |
Dewey: 621.384 |
LCCN: 2019037305 |
Series: Object Lessons |
Physical Information: 0.6" H x 4.6" W x 6.4" (0.35 lbs) 160 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things. Cropping up everywhere, whether steel latticework or tapered monopoles, encrusted with fiberglass antennas, cell towers raise up high into the air the communications equipment that channels our calls, texts, and downloads. For security reasons, their locations are never advertised. But it's our romantic notions of connectivity that hide them in plain sight. We want the network to be invisible, ethereal, and ubiquitous. The cell tower stands as a challenge to these desires. Object Lessons is published in partnership with an essay series in The Atlantic. |
Contributor Bio(s): Schaberg, Christopher: - Christopher Schaberg is Associate Professor of English at Loyola University New Orleans, USA. He is the author of The Textual Life of Airports: Reading the Culture of Flight (2013) and co-editor of Deconstructing Brad Pitt (2014). He is series co-editor (Ian Bogost) of the series Object Lessons.Bogost, Ian: - Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. Bogost is author or co-author of seven books: Unit Operations (2006), Persuasive Games (2007), Racing the Beam ( 2009), Newsgames (2010), How To Do Things with Videogames (2011), Alien Phenomenology (University of Minnesota Press, 2012), and 10 PRINT CHR (205.5+RND(1)); Goto 10 (2012). Bogost also creates videogames that cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival. |