Computer Graphics Programming in OpenGL with C++ [op] [With CD (Audio)] Contributor(s): Gordon, V. Scott (Author), Clevenger, John L. (Author) |
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ISBN: 1683922212 ISBN-13: 9781683922216 Publisher: Mercury Learning and Information OUR PRICE: $62.96 Product Type: Hardcover - Other Formats Published: December 2018 * Not available - Not in print at this time * |
Additional Information |
BISAC Categories: - Computers | Programming - Object Oriented - Computers | Computer Graphics - Computers | Programming Languages - Java |
Physical Information: 1.2" H x 7.2" W x 9.1" (2.56 lbs) 384 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features:
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Contributor Bio(s): Gordon, V. Scott: - V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger, John L.: - John L. Clevenger is a computer science professor at California State University, Sacramento. |