Transgression in Games and Play Contributor(s): Jorgensen, Kristine (Editor), Karlsen, Faltin (Editor) |
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ISBN: 026203865X ISBN-13: 9780262038652 Publisher: MIT Press OUR PRICE: $39.60 Product Type: Hardcover - Other Formats Published: February 2019 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Social Science | Media Studies |
Dewey: 794.8 |
LCCN: 2018010201 |
Series: Mit Press |
Physical Information: 1.2" H x 7.2" W x 9.1" (1.50 lbs) 328 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. Contributors |
Contributor Bio(s): Karlsen, Faltin: - Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses: Online Games and Excessive Playing.Consalvo, Mia: - Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage in Video Games and Atari to Zelda: Japan's Videogames in Global Contexts, both published by the MIT Press.Carter, Marcus: - Marcus Carter currently practices architecture in New York City.Jorgensen, Kristine: - Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press). |